Flutter liquid glass

attempt at implementing liquid glass specifications in flutter

November 13, 2025

Dev

Source

attempt at implementing liquid glass specifications in flutter and turning it into a pub package for use in other's projects

Since this is a work in progress, its important to first start with laying out the target and providing resources so that others can contribute. We can assume theres going to be math involved, and possible a need to write custom shaders. I'd like to layout each individual concept such that it can be implemented incrementally with clear goals.

My theory is that the core can be accomplished in 2 main steps -> get the background layer to the shader, and implement the shader rendering.

I've been experimenting and have achieved step 1 via BackdropFilter with imagefilter.shader - which appears to pass the image data to the shader automatically! Huge win. heres what that looks like so far:

To-Do

Parameter ideas

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