
UX GLASS MORPHISM
NASIR SHAEL'S INVENTIONS
Liquid Glass Design

NASIR SHAEL'S INVENTIONS

Moiz

Outline
Kiarash Amalivand
Kiarash Amalivand
Liquid Glass Exploration - Sad to Happy
Andrii Vynarchyk

Serhii Antoniuk

Serhii Antoniuk

Giorgi Jarmelishvili
Hosein

RonDesignLab ⭐️
MAni Ghafouri

Mikołaj Gałęziowski
Mohammadreza Alidoost
Tamerlan Aziev

Designi

Rahul Goyal


Behance
Krystian Bieda

@LynelDesign
Tanvir Ahammed Tamim

Ho3ein
Ariadna

Onyekachi Mbaike
Lukas Horak
@MoizArshi29
Expert App Devs

Roman Vorokhib
mobile app UI, liquid glass aesthetic, frosted and glossy surfaces, soft ambient lighting, dark and vibrant color palette with gradient accents, layered composition creating depth, modern and sleek mood, high-fidelity rendering technique Negative: low contrast, harsh shadows, cluttered layout, pixelation, watermark, over-saturation, outdated design elements, unbalanced typography Parameters: --ar 16:9 --style raw --stylize 250
Works in GPT Image 2, Nano Banana and Midjourney or any other image generator. The Negative and Parameters lines are optional — use them where your tool supports them.
A rounded glass slab, rendered in raw WebGL2 — no three.js, no framework, nothing loaded at runtime.
The prismatic edges aren't a filter slapped on top: each colour of light bends through the glass by a slightly different amount, the way it happens in real glass. So the rainbow-split only shows up exactly where the shape actually curves: the flat centre stays perfectly clear. The slab resizes itself to fit whatever content it's holding, and it swaps that content only when it's turned edge-on mid-tumble, so the change is always hidden.
Drop a nature photo behind it, and the glass bends that too.
It's built to make a point, not just to look nice: liquid glass isn't inherently an accessibility problem, using it without conditions is. Motion can be paused, the headline is real selectable DOM text (not baked into the effect), and the glass stays what it is: decoration, clearly labeled as such.